The game's art direction was inspired by TV shows' flashy, glamorous LED screens. My goal was to offer enough eye-candy for players without distracting them too much from their race.
Here's a quick overview of the moving (slightly overkill) materials I made through Unreal Engine 4 for Lethal Rush, an entry for the Ubisoft 2019 Game Lab competition. In short, it made use of the Panner and Sine nodes within a Master Material to allow simple translations of textures and quick generation of material instances.