Here's a quick overview of the moving (slightly overkill) materials I made through Unreal Engine 4 for Lethal Rush, an entry for the Ubisoft 2019 Game Lab competition. In short, it made use of the Panner and Sine nodes within a Master Material to allow simple translations of textures and quick generation of material instances.
The game's art direction was inspired by TV shows' flashy, glamorous LED screens. My goal was to offer enough eye-candy for players without distracting them too much from their race.