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Apothecary

Night time at a suspicious apothecary. I had started this project in Unreal Engine 4, and undusted it from my hard drive to try and port it to Unreal Engine 5. Lumens was an interesting beast to tackle, and it was particularly interesting to see how far I've come since I first tossed it into a dark corner of my files a few years ago.

Images in portraits are not mine. Many thanks to my friends: Ernest Avakian, Nicolas Scherer, Patricia Duong, Aelig le Henaff, Tristan Mirza and Philippe Vendette.

Images in portraits are not mine. Many thanks to my friends: Ernest Avakian, Nicolas Scherer, Patricia Duong, Aelig le Henaff, Tristan Mirza and Philippe Vendette.